#pragma once
#include "Enemy.h"
class Spider : public Enemy
{
public:
	Spider() = default;
	virtual ~Spider() = default;

	/**********************************************************/
	// Interface:
	//	- virtual functions for children classes to override
	//	virtual void	Update(float elapsedTime)		override;
	//	virtual void	Render(void)					override;

	//	virtual SGD::Rectangle GetRect(void)	const			override;
	virtual int		GetType(void)	const			override	{ return OBJ_ENEMY; }
	//	virtual void	HandleCollision(const GameObject* pOther)	override;
	virtual int		GetEnemyType()	const { return ENEMY_SPIDER; }

};

